


Originally released on May 5, 1992, for the PC operating system MS-DOS, the game was inspired by the 1980s Muse Software video games Castle Wolfenstein and Beyond Castle Wolfenstein. Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software. Jason Blochowiak, John Carmack, John Romero, Adrian Carmack This game can be played also in a version for SNES. If you think that the game in your browser does not behave as it should, try to choose another online emulator from this table. For fullscreen press 'Right Alt' + 'Enter'. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001.Game is controlled by the same keys that are used to playing under MS DOS. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. It garnered numerous awards and sold over 250,000 copies by the end of 1995. Wolfenstein 3D was a critical and commercial success and is considered one of the greatest video games ever made. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes.
